Is there a way to have the marco spam mash a key rapidly without putting like tons and tons of line? after i did that with all the 4 different keys (W/A/S/D) i keep getting some kind of network frame error. The most successful tries was when i put macro.pause to 70 and then spam the whole marco with keyboard.press key (w/a/s/d), by spaming i mean i have like 50 ish line of them. I have tried to have the marco pause in different speed ( 70,100,150,200,500) With the pixel pattern option, my marco actually detect the keys, but now the problem is the marco doesnt input W/A/S/D Fast enough. I have change my marco into sumthing like this Hello, thanks for the quick reply, after spending times with the pixel pattern option ( which is new to me) Reminder of rules regarding Contribution points PM me for licenses and/or licensing information: Click Here So, start with what I mentioned above and work with the images off-line, make pixel patterns for each wasd key, and test it out. They look large enough to work and pixel pattern searches use less resources than searching for an image. I think you can get away with 50-100.īut.I would use a pixel pattern to define each key your looking for. That's 500 pixels up, down, left and right.that's a lot considering that it looks like that key is always in the same place. Also, your distance is set at 500 pixels. There's a lot of contrast on that key (in-game), so drop that range/tolerance down. Your "range" is set at 99.with a flashing image, that's not good. Using images may work, but the game flashes the key you need to press really fast.so the image keeps changing from a darker to lighter one. I don't know how you would use RGB, because it would be really hard to distinguish which key from only 1 color. It will tell what's happening when you run your macro, like if it's not picking up the key you need to press. Take screenshots of the wasd key images from the game and set up your macro 's a lot easier to test that way.Ī very helpful tool is the "execution log" in BEM.
If Image.Can be located on screen near coordinate("C:\Users\Mrgrgr!~\Pictures\Dragomon Fish\w3.png", "99", "842", "444", "500") ( i Have also tried RBG) I have try both the color RGB At coord and the image function. I've been trying to make the marco detect different keys (W/A/S/D), but is not working for me. The moment u catch a fish, u have to press the keyboard key 1, afterward a random key will appear WASD, after that the player will have to smash that key multiple time to successfully catch the fish.
Here's a screenshot of the game and what it looks like when a rare fish is pulled. The game have a afk fishing system but to catch the rare fish, the player has to manually smash button to successfully catch them. Hello, i am still new to writing BEM script, recently i start playing this game call dragomon hunter (by aeria).